Campaign World Info
Furyondy
Furyondy
was founded as the viceroyalty of Ferrond around 100CY, vassal to the Empire of
Aerdy. The capital was Dyvres.
In
254 King Thrommel founded the Kingdom of Furyondy, including seven great noble
houses.
Current
sovereign is King Belvor IV, born 531. He ruled since early age of 16 (547)
following the death of his father Belvor III (who ruled 521-547).
Belvor
IV is said to be strong, brave and just but prone to fits of impatience.
A
feudal state, the King rules through the Noble’s Council (7 great houses), the
Knightly Conclave (forum were Knights of the Hart are influential, but also
powerful clergymen and guilds) and the Council of Four (King’s private council
including Archbishop Chesmon and Archmage Karzalin). Ambassadors at court also
play a key role in decision making (Veluna most notably).
An
impending marriage in the works involve Prince Thrommel and the Infanta of
Veluna, Princess Jolena, daughter of King (and Canon of the faith) Hazenio II.
Belvor
IV’s first marriage in 551 was to Viscountess Roshelle of Dyvres (born 535),
his one true love and greatest failing. Roshelle’s charms caused the rift
between Belvor and Count Doriègue Loisson de Feuchin, and the eventual shame
that befell the Kingdom because of it.
Queen
Roshelle gave birth to Prince Thrommel III in 556 and was convicted of adultery
in 559, sentenced to life in the royal dungeons. In less than a month, a group
of renegade Knights broke into the dungeon and freed the Queen. Though her
whereabouts are still unknown to this day, she was declared officially dead in
561.
In
565, under great pressure from the noble council and fear of only having a
single royal heir, Belvor agreed to marry Lady Veldelle de Dervent, sister to
the Duke of Dervent. Though politically a good marriage, Belvor was said to
still love Queen Roshelle and rumors even suggest he felt he was betraying his
holy vows.
Queen
Veldelle gave birth to Princess Mylène in 567 and Princess Aelyne in 574. The
Queen died soon after from childbirth complications.
Devastated
by the loss of a second wife, Belvor took solace in the Church, vowing to
devote the rest of his life to St-Roneus, much to the dismay of the noble
council who wished him to remarry.
Domaine Royal De
Fairvain
Chendl
is a most magnificent city, strongly walled with wide canals, gardens, broad
boulevards, elegant sculptures and ample public parks. Bridges of delicately
carved white arches span the waterways; the palace is a majestic building of
gold-veined white marble with a gleaming dome. Chendl has no slums, royal
decree forbids anyone of low means to remain within city walls.
The
noted bard and playwright Diambert De Loubens writes “Greyhawk may claim to be
the Gem of the Flanaess, but I name Chendl to be the Diadem.”
Conté de Kalenstrin
Ruler:
sa noble grace messire Armien Vanel de Kalenstrin, Conte de Caleport.
The
count has few friends at court, viewed as uncompromising and somewhat lacking
in social graces.
Conté de la Marche de
Cristal
Ruler:
sa noble grace messire Paulus Alnoncourt de Perne, Conte de Guérin.
The
count is said to be overbearing and snobbish; he and his wife the Contesse Brunelle
de Villard are quick to consider those of lesser station vulgar.
Duché de la Marche
d’Or
Ruler:
sa noble grace messire Lutère Charlery de Dervent, Duc de Gorsand.
The
‘Or’ does not refer to the metal but to the abundant wheat harvested in the
county, considered the breadbasket for the Kingdom. The rich Duc Lutère, a grim
faced unsmiling man with a very sharp mind, is considered an efficient
pragmatist and tight fisted ruler, often staving off Belvor’s demands for more
money. His wife, the younger Alistine, is not one to oppose her husband, but
their sons Petronien and Timarne are more favorable to the King’s ways. Not
well liked by other nobles, he is respected for his skill and coolness in
argument. He is represented at the Noble Council by his scribe the talented Sire
Télémmand Senigon du Rousset, an expert procrastinator who refuses to make
decisions until matters have been discussed fully with his dour, pragmatic
liege.
Conté de Cressieu
(Nainbourg)
Ruler:
sa noble grace messire Jermain Hillaire de Moissac, Conte de Cressieu et Nainbourg.
This
rich county is another one blessed with fertile lands but also with a
reputation for industry and inventiveness. Enclaves of Gnomes and Halflings are
found in the county, Gnomes at the mines of Grinon, Halflings between Corrèze
and Nainbourg. The Count’s influential wife Rédiane is a fervent defender of all
causes holy. As for the Count, he advocates for less militaristic policies so
prevalent in a nobility devoted to Saint Roneus, but lacks the charisma and
will to be a true political force. He is in truth too pleasant and
self-effacing a man to be a real power broker.
Duché de Caronne
Ruler:
sa noble grace messire Bernal Tisseuil de Nouailles, Duc de Caronne et Barange.
The
long narrow strip of territory borders many lands, Folkault (Highfolk), Veluna
and Verbon, making it a bustling trading center for the Kingdom. The Duke is a
self-indulgent hedonist whose lands lie hundreds of miles from potential war
and strife. But he is no fool, understanding the demands of politics and
maintaining good relations with other nobles. He has resisted demands to raise
taxes at the King’s request, cleverly stating plausible excuses.
Conté de Séverac (Libernin)
Ruler:
sa noble grace dame Karène Séverac de Ravelle, Contesse de Séverac et Libernin.
The
county is known for its seed oil, earning it the nickname of ‘Gold County’ for
the vast fields of sunflowers that produce it. In contrast, social custom requires
non-gentry to wear simple colors so as to not compete with the vivid styles of
their superior nobles.
The
cunning countess poses as an ingenuous socialite while possessing very sharp
wit and insight. Highly self-confident and reluctant to ever admit she might be
wrong, she stands steadfast in resisting demands for extra revenue from the
crown, and is always weary of ambitious fellow nobles.
Conté de Willip
Ruler:
sa noble grace messire Xantan Rivier de Butrain, Conte de Willip.
The county holds a vital strategic region,
controlling travel through the Nyr Dyv. Trade to FauconGris (Greyhawk), Urnst and
Nyrond transit through the rich port of Willip, making the city rival Chendl in
size. The count is ambitious but plays a waiting game in the Noble Council,
insisting on agreements between all the great nobles before advancing policies.
He is also known for having many quirks, notably unusual conflating canonic and
common laws in issues of crime and taxes. This often incurs delays in trials
and adjudication.
The county’s title is disputed by his
cousin Grégan. The count is working hard on slandering his cousin’s name and
repute, accusing him of every misdeed possible, at the top of the list being a
puppet of Iuz. Grégan is said to have taken refuge in nearby Admundfort to
build alliances and moneys to stake his claim.
Map of Furyondy (click to enlarge)
Shield Lands
Located on the northern shores of the Nyr Dyv (great salt lake /
inner sea)
Bordered West by the Kingdom of Furyondy, North by the Horned
Lands, East by the Bandit Kingdoms and South-East by Urnst (County and Duchy
Palatine)
The free city-state of Greyhawk is located on the southern shore
of the Nyr Dyv
Ruled by His Most Honorable Noble Grace, Nasher Alagondar the 12th Earl of Walworth, Lord of Admundfort, Knight
Commander of the Shield Lands
2 cities: Admundfort – the capital- located on Walworth Isle, and
Critwall on the Furyondy border
A dozen baronies
Languages spoken: mostly Nyrondese (English), nobles also
speak Oerydian (French), few
Northern Shieldlanders also speak Feruz (Nordic/German)
Religion: monotheistic, ‘God’ was known as Pholtus of the Blinding
Light, now a schism in the church advocates for the advent of Pelor as Pholtus
reborn; God works through his Divine Saints such as Saint Eleador (the Pious),
Saint Roneus (the High One) and Saint Cuthbert (of the Cudgel)
Knights of the Shield: a military knightly order composed of a
score of Lords and their retenues, led by Knight Commander Lorien Largos, Baron
of Galrone, Devout Lord Protector and 7th Count of the Clericy of Mericor
History: when the northen bandit Kings became too powerful, the
petty nobles of the north shores of the Nyr Dyv banded together in a mutual
protection society. The sizable and easily protected isle of Walworth was
chosen as its seat of power, its Earl to rule over the thus-created Shield
Lands. A knightly order was soonafter formed to enforce this newfound security.
Recent History: the latest recent invasion from the Horned Society
laid waste to the northern baronies and struck deep at the heart of Walworth
Isle, claiming the late Earl Holmer. Battered and leaderless, inner rivalries
within the Shieldlanders, both secular and ecclesiastic, made matters worse.
The Shield Lands almost fell. The tide was nonetheless stemmed, the invaders
pushed back. With many baronies devastated, much land to be reclaimed, much
feuds and rivalries to be quenched and even Walworth recovering, there are
countless opportunities for those adventurous enough to seize them. But a
foreboding name has surfaced in rumors everywhere: the evil Demi-God Iuz may
have been behind the invasion.
Southern Shield Lands
Northern Shield Lands
Walworth Isle
City of Admundfort
Human Languages
Nyrondese (English), Oerydian (French), Velondi (Spanish/Italian),
Feruz (Nordic/German), Bisselic (Russian/Slavic),
Suel (Latin), Sylvan (Gaelic),
Baklunish (Arabic), Zindi
(Hindi), Hepmoan (Zulu),
Nippon (Japanese),
Wu (Chinese) etc.
Non-Human Languages
Elvish, Dwarven, Gnomish, Halfling, Draconic, Goblin, Orc, etc.
Religions
The 13 Gods of AERDY (the Great Suel Empire):
HEXTOR = War God, the conqueror/destroyer, Brother of Roneus
(think Aries/Mars)
RONEUS = War God, the noble one, Brother of Hextor (think Athena)
NERULL = God of Death and Undeath (think Hades/Pluto)
WEE JAS = Goddess of Magic and Death (think Hecate)
BOCCOB = Goddess/God of Magic and Mysteries
ISTUS/ISTIA and ALIA-ISTIA the STERN = Goddess of Fate
(think the Fates/Norns/Muses meet Hera/Juno) Alia-Istia is mother of the Twin
War Gods – and founders of Rauxes and the Empire - Hextor and Roneus, Holder of
the Fates, Goddess of Culture, Motherhood, Law and the Home
DAMMARUS = Festivity and Messenger God (think Hermes/Mercury meet
Bacchus)
MYHRISS = Goddess of Love and Beauty (think Aphrodite)
KORD = God of Trials, Strength and Athletics (think
Heracles/Hercules)
PELOR = Sun God of Art and Healing (think Apollo)
EHLONNA = Moon Goddess of Horses and Virginity (think Artemis/Diana)
ERYTHNUL = Goddess/God of Malice and Envy (think Furies)
VECNA = God of Secrets – the first Lich
Other Gods/Faiths of the Realms:
OLD FAITH = Druidic faith
BEORY = Goddess of Nature (often incorporated in Old Faith above)
OBAD-HAI = God of Nature (often incorporated in Old Faith above)
FHARLANGHN = God of Travel and Horizons (often incorporated in Old
Faith above)
RAO = God of Peace & Reason
ST-CUTHBERT = Saint who walked the earth, later said to be the son
of Rao and elevated to the status of God
PHOLTUS = God of Light & Law
IUZ = Evil Living God, ruler of an Empire
Non-human Gods:
BAHAMUT = God of Good Dragons
TIAMAT = Goddess of Evil Dragons
CERELLON = God of High Elves (Art & Magic)
CARL GLITTERGOLD = God of Gnomes
GRUUMSH = God of Orcs
LOLTH = Goddess of Drows
MAGLUBIYET = God of Goblins
MORADIN = God of Dwarves
RILIFANE = God of Wood Elves
SEHANINE = Elven Moon Goddess
YONDALLA = Goddess of Halflings
The Calendar (Suel / Flanaess / Elven)
Needfest
1 – Nerius / Fireseek / Diamondice
2 - Myrius / Readying /
Yellowillow
3 – Hextius / Coldeven / Snowflowers
Growfest
4 - Elius / Planting /
Blossoms
5 – Olidius / Flocktime / Violets
6 – Cobius / Wealsun / Berrytime
Richfest (+Shieldmeet 1/4 years)
7 – Pelius / Reaping / Goldfields
8 – Korius / Goodmonth / Sunflowers
9 – Reus / Harvester / Fruitfall
Brewfest
10 – Istus / Patchwall / Brightleaf
11 – Erius / Ready’Reat / Tinklingice
12 – Wejius / Sunsebb / Lacysnows
Each month is 28 days, each festival is 7 days except Richfest
which is 8 days.
Shieldmeet is on leap years (every 4 years).
The year is thus 365(6) days.
Days of the (7-day) week
Starday
work
Sunday
work
Moonday
work
Godsday worship
Waterday
work
Earthday
work
Freeday
rest
The Moons (Luna & Celene)
Kalendae (Kalends)
— day of the new moon.
Nonae (Nones)
— day of the half moon.
Idūs (Ides)
— day of the full moon.
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Times of Day
- LAUDES: Morning Prayer just before sunrise (5-6am)
- PRIMA: First Hour (sunrise roughly 6am)
- TERTIA: Third Hour (roughly 9am)
- SEXTA: Sixth Hour (roughly 12am)
- NONA: Ninth Hour (roughly 3pm)
- VESPER: Evening Prayer just before sunset
(roughly 5-6pm)
- KOMPLET: Night Prayer just after sunset
- METTE: Religious service in the middle of the night (usually
between midnight and 2am)
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General History
Point of Reference
Our own late medieval European world. Some early renaissance
advances/technologies have begun to appear.
Before mankind, the lands were populated by the elder races:
Elves, Dwarves, Orcs, Goblins, Dragons etc.
As mankind evolved, the Suel race (think Caucassian) migrated and
thrived in Western Oerik, a continent known as the Flanaess.
To the West, the Baklun race (think Arabic) evolved out of the
fertile Araya (think Egypt), reaching the western borders of the Suel.
To the South-West, the Zindi race (think India) thrived and crept
into the southern underbelly of the Flanaess, reaching its borders there.
To the South, the Hepmoan race (think Africa) evolved in thos
tropical and sub-tropical lands.
To the far West lie the lands of Wu (think China) and Nippon
(think Japan).
The great Suel Empire of Aerdy (think Rome) has emcompassed most
of the Flanaess for the longest time. Having grown old and decadent, the Empire
has lost control over large swathes of territory that have evolved over time
into feudal states such as Furyondy, Veluna, Nyrond, Keoland, Bissel, etc.
Magic in the Flanaess comes from 3 major sources: Suel, Baklun and
Elven. Dragon magic is also said to have a rich heritage, though its
intricacies remain a mystery to most.
Technology has flowed from all the elder races. The Dwarves and
Gnomes have made a particular rich contribution there.
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